What I am not certain about is whether the two advancements per level is correct - I think you get advancements at specific XP levels with it being a separate track to character level. There is a Cluebook for UW 1 as well, but it does not have a detailed mechanics section. The best source on Ultima Underworld mechanics (armor/weapon values, spell damage, hit chance calculation) is the Cluebook for UW 2. So worn plate should be slightly worse than excellent chain mail but still considerably better than excellent leather. To compare it with type, chain mail is double as effective as leather and plate mail is three times as effective as leather.
Each drop by a full quality level loses you ~20% of the effectiveness (excellent 100%, serviceable 80%, worn 60%.). On armor/weapon quality: the quality does affect how effective it is. If I had to make up a reason for the abundance of fresh food items like Corn, I think it would be that many of the denizens can at least do some rudimentary magic including the Create Food spell. A fun fact is that you can make it age by throwing it against the nearest wall as the game engine uses durability for food quality. Regarding food: you can definitely find spoiled food in the Abyss, but I do not think it ages once in your inventory. If I went too far on any, please let me know and I'll amend it in the future. I hope these hints/responses are light enough without becoming spoilery (and thus requiring ROT13). If you're legitimately asking if each talisman of virtue has been divided, then no. That's an important note, but not to the area you're applying it to. ".it may have something to do with a note I found that read, "Go to the very base of the Abyss, then battle your way back up, to find the key to your fortitude."" Drinking all the booze in the abyss can come back to burn you. You can also get drunk, though I would suggest saving, trying it, and then reloading. "If you eat a mushroom, the screen turns all psychedelic. Of course, if all you're doing is moving items scattered throughout each level to a single location then you should be ok. This helped me out a lot and I never experienced the item-limit bug. Use your map to then document what you have so you don't have to remember. This may be helpful, make a cache on each level. "First, I discarded my backup items, trusting that I could always find another sword or axe or return to a cache I'm keeping on Level 3." Big area in the northwest has me concerned." That being said, try not to kill anyone else who's not actively trying to kill you. Not only are the bandits non-essential, but you can get some decent stuff from their hoard and off their bodies.
(If so, now would be a good time to tell me.)" "For all I know, they're essential to completing the game. You don't need to force your way into his vault when there are other ways to make him agreeable. You scratch his back, he'll scratch yours. "I didn't force my way into the dwarf king's vault in the west." I mean, there's technically a secret on it but you're not there yet. I'm pretty sure Level 2 is the only level without secret doors, so you're good. I'm not sure I found a single secret door." "Level 2 was otherwise a fairly straightforward level. A few times, I have been attacked by monsters in areas I already cleared, indicating some re-spawning is going on.If you eat a mushroom, the screen turns all psychedelic.I've found lots of slings, one bow, and one crossbow, but missile weapons just seem too cumbersome in this game to bother with.Another factor was that I chanted SUMM RA at an ankh and got sword, sword, attack. Also, I had this idea that when I finally find Caliburn, I'll be able to use it as a weapon instead of carrying a second weapon and adding to my encumbrance. Midway through this session, I decided to switch my primary weapon from an axe to a sword because I noted that swords swing faster.If you mess with them or pick them up, the NPC's disposition will drop quickly. If you look at items in the environment, the game notes if they belong to an NPC.How can an ear of corn be only a day old if it's in a dungeon? When you look at it, it will say "a day-old loaf of bread" or "a fresh fish." I think my character would be more interested in how old it was when I found it. Once you pick up food, the game tracks how long you've had it.